

function and ends by projecting several nodes of the dependency graph to a processing element to constitute the systolic array. This approach starts by obtaining the dependency graph for the intended algorithm and assigning a time value to each node in the dependency graph using a scheduling. The systolic structure is extracted by applying a regular approach to the division algorithm. "Mirrored Virtuality" connects Virtual Matter, Virtual Space and Real Time.This paper proposes a new systolic array architecture to perform division operations over GF(2m) based on the modified Stein’s algorithm. For example, "Augmented Reality" connects to Real Matter, Virtual Space, and Virtual Time.

Mixing the values of these 3 dimensions together results in 8 subsets of mixed realities. The 3 dimensions can each have a virtual (light) or a physical (dark) value. The Multiverse theoretical framework identifies the 3 dimensions Space (green), Time (red) and Matter (blue). The Cube model is an inverse of the octahedron, where the 6 sides represent the dimension endpoints, while the 8 vertices are labelled with the mixed reality subsets.

The 6 vertices represent the values in the 3 dimensions. In the Octahedron model has 8 triangular sides with the labels of the mixed reality subsets. Arguably, the cube model is, while aesthetically less interesting, best suited for generative design, as playing with the dimensions seems to be more fruitful than staring at the (somewhat) abstract mixed reality labels. Likewise, an existing concept or design that is grounded in the 3 dimensions can be altered by rotating the die 1 turn, revealing a new reality subset with different values. by using the model as a die, it can be cast to force a reference frame for a concept with specific dimensions of time, matter and space. The models can be used in games for generative design. types of applications with new consequences for the experience and technical application. They are meant to be a tool for generative design allowing to 'fold' a creative concept over different dimensions and values, resulting in new. (2011) Infinite Possibility: creating customer value on the digital frontier). The models are 3D representations of the Multiverse (see Pine II, B.J. These are 2 paper templates that can be easily printed and assembled into physical models. "Mirrored Virtuality" connects Virtual Matter, Virtual Space and Real Time. Mixing the values of these 3 dimensions together results in 8 subsets of mixed realities.įor example, "Augmented Reality" connects to Real Matter, Virtual Space, and Virtual Time.
They are meant to be a tool for generative design allowing to 'fold' a creative concept over different dimensions and values, resulting in new types of applications with new consequences for the experience and technical application.
